Tuesday, March 17, 2009

Final Fantasy XIII Development



Final Fantasy XIII was first shown at the 2006 E3 convention. Along with Final Fantasy Versus XIII and the PlayStation Portable game Final Fantasy Agito XIII, Final Fantasy XIII is part of the Fabula Nova Crystallis Final Fantasy XIII project, but none is a prequel or sequel to any of the other installments. Square Enix explained that although all three games take place in the same universe, they are not directly related in terms of story. The game runs on the Crystal Tools engine, a seventh generation multiplatform game engine built by Square Enix for its future games. The engine and the game were originally slated to be used with the PlayStation 2 but were later moved to the PlayStation 3.

Several of the game's developers have worked on previous installments of the series. Motomu Toriyama, director of Final Fantasy X-2 and director and scenario writer of Final Fantasy XII: Revenant Wings, will direct the game and write the story. Eiji Fujii, previously the movie director of Final Fantasy XII, will return in this position. Isamu Kamikokuryƍ, previously the co-art director of Final Fantasy XII, will return as well, with Tetsu Tsukamoto designing the weapons. The main programmers will be Kazumi Kobayashi and Yoshiki Kashitani. Occasionally, developers from Final Fantasy Versus XIII assist with the development of Final Fantasy XIII. Final Fantasy X's battle director Toshiro Tsuchida will return as the battle system director for the game. He intends on giving individual enemies their own personalities and background stories. He chose not to comment when asked whether players will input commands for individual party members or control will be limited to the current party leader. Final Fantasy X's co-composer Masashi Hamauzu will be scoring the game, with former regular series composer Nobuo Uematsu providing the main theme.


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